GTA Phone Calls Have Me Lost and Damned Damned Damned!

On the whole I would say that the GTAIV: Lost and Damned DLC is a triumph. It offers a respectable amount of debauchery, hog ride'n, Arm Westle'n, F-bomb drop’n and even brings a new-fangled episode of Republican Space Rangers for all of us to enjoy.

Unfortunately there still remains one absurd design choice that drives me to shouting at my TV in I hopes that Sam Houser will take notice--scripted phone calls.

They have got to stop.

Actually the calls wouldn’t be so bad if Niko or Johnny didnt stop running to answer these intrusions. But in regards to this game in particular, I don’t know of anything else more frustrating than the inevitable phone call once you've completed a mission. The likelihood that one is involved in a car chase in GTA involving a insane amount of munitions had got to be high. Not only are there bound to be 37 cop cars hot on your trail, but you are most likely going to be running from your burning charriot thereafter. To have the protagonist suddenly stop running while trying to get away is maddening. It got to the point where I would try to find an alley to run and hide in so Mr Turtle wouldnt get killed. It wouldnt be so bad if the save system was a little more logical, but after a long tedious mission this is the last thing we want to have happen.

I understand Rockstar wants to slow things down a bit so you can focus in on the narratives progression, but there has got to be a better way of handling this.

what's more is the run ability is shared with the hang-up button? How many of you have hanged up on a caller while mashing the run button trying to get away from a burning vehicle?

No comments: